

To start the minigame, you must have completed the All Fired Up quest one of the rewards from the quest is access to the beacon network.

The Endurance relic power (gives unlimited run energy).Mobile perk or Shadow's Grace relic power, to reduce the cooldown of movement abilities by 50%.Double Surge codex, to unlock the ability to surge twice.Globetrotter boots (gives temporary unlimited run energy).Any tier of Explorer's ring (to restore run energy).Super energy potions (to restore run energy).Spirit terrorbird pouch, with several Tireless Run scrolls.


Completed The Mighty Fall for access to God Wars Dungeon Teleport.Completed Eadgar's Ruse for access to Trollheim teleport.Alternatively, the tier 3 Spa at the Anachronia base camp.Completed As a First Resort for access to the salt-water spring spa in Oo'glog.Completed Icthlarin's Little Helper for the Catspeak amulet.Completed Garden of Tranquillity for access to white tree fruits.For beacon keepers to watch after the beacons:.^ a b c Depends on whether you use Smithing or Construction for the Wilderness Temple Beacon.These items are only needed to repair a few beacons once. Climbing boots or Rock climbing boots (if not using Trollheim teleport).Completed Land of the Goblins to light the beacon in Goblin Village.Boosts, however, could be used to light beacons. Note that players must reach the skill requirements themselves, as player assisting will not allow players to access these beacons. See the "Network information" section below for the individual requirements for each beacon. The following requirements are needed to light all 14 beacons in the minigame players looking for alternative methods for training Firemaking should not be intimidated with all of these requirements.
